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1. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Oh really? You think training time is to long? Is that what you are saying? Well let me put this in here. You claim one week worth of training time will double the DPS, yet for a drones when you train your drones skills up, you can specialize in a...
- by DataRunner Touch - at 2013.07.21 00:52:00
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2. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
The problem still stands is you claim it only takes a week to train up skills to fully field drones. This is the problem where it all starts to break down. To make drones best as they can be, you must train all these other skills as well for your ...
- by DataRunner Touch - at 2013.07.20 23:58:00
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3. The next evolution of ships. - in Player Features and Ideas Discussion [original thread]
I think the OP misses the point about this game. Of course you can still surpise your enemy with WTF fits, but, the thing is if you make every ship exactly the same, then you might as well take away all the race ships, all the weapons types and so...
- by DataRunner Touch - at 2013.07.20 19:30:00
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4. How to get carebears to pvp - in Player Features and Ideas Discussion [original thread]
Technically the easiest way and the most SANDBOXIE way to introduce /carebears/ to PVP through PVE is making NPCs more like players. You know, random resistance, random change of E-war, Random damage type, and so on.
- by DataRunner Touch - at 2013.07.19 05:30:00
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5. [Game Theory] Risk, Reward, and You. {warning: OGB} - in Player Features and Ideas Discussion [original thread]
Bridges are no longer risk? This is news to me! HUZAH!
- by DataRunner Touch - at 2013.07.19 03:13:00
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6. Retain players dedication for the game, suggestions? - in Player Features and Ideas Discussion [original thread]
You have no imagination.
- by DataRunner Touch - at 2013.07.18 06:57:00
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7. Retain players dedication for the game, suggestions? - in Player Features and Ideas Discussion [original thread]
Ted Cisse wrote: ShahFluffers wrote: A person can buy game time from CCP directly, redeem the GTC in-game, and sell it for ISK. This has the added benefit of curbing the scourge that is Real Money Trading . All right but a person has no...
- by DataRunner Touch - at 2013.07.18 05:43:00
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8. The Marauder that attacks! - in Player Features and Ideas Discussion [original thread]
Hey! Just wanted to provide my input. Seeing you are doing an emergency jump to a bookmarked location and not to a cyno, how about instead of landing ontop of that book marked location, you land in the system at a random location, and at EXTREME s...
- by DataRunner Touch - at 2013.07.16 04:27:00
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9. Tractor beams - in Player Features and Ideas Discussion [original thread]
Me ofcourse wrote: DataRunner Touch wrote: Me ofcourse wrote: i actually like this idea, and while were on the topic of tractor beams (prob will create a new thread on this though) where capital tractors are able to pull in subcaps or tow...
- by DataRunner Touch - at 2013.07.16 04:11:00
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10. Advanced manufacturing. - in Player Features and Ideas Discussion [original thread]
From a different thread: DataRunner Touch wrote: Hey, we just might have a problem captain. Currently the way how Eve stacks items and markets items, a system like this wouldn't beable to be put in play. Currently when you stack an item, all ...
- by DataRunner Touch - at 2013.07.16 04:05:00
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11. Idea about Improving Manufacturing and more! - in Player Features and Ideas Discussion [original thread]
Hey, we just might have a problem captain. Currently the way how Eve stacks items and markets items, a system like this wouldn't beable to be put in play. Currently when you stack an item, all items in that stack have the /Same exact stats/ this ...
- by DataRunner Touch - at 2013.07.16 03:57:00
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12. Due to a recent terrible post in evenews24 about Titans, I had an astonishing Idea. - in Player Features and Ideas Discussion [original thread]
A: Define end game in a sandbox MMO, what might be your end game is most likely not someone else's! B: If you see a titan that not being supported by a blob...some...really...fed up. C: This has been said time and Time again, only involving a d...
- by DataRunner Touch - at 2013.07.16 03:47:00
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13. Tractor beams - in Player Features and Ideas Discussion [original thread]
Me ofcourse wrote: i actually like this idea, and while were on the topic of tractor beams (prob will create a new thread on this though) where capital tractors are able to pull in subcaps or tow capitals? Of course the idea of a tractor be...
- by DataRunner Touch - at 2013.07.16 03:38:00
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14. Light-carriers - in Player Features and Ideas Discussion [original thread]
well we have a few problems Icdevion Problem A: If I remember correctly, only Super carriers can field Fighters and Fighter-bombers (If that changed recently someone correct me please) Problem B: Based on problem A, if we put in a even smaller s...
- by DataRunner Touch - at 2013.07.15 05:20:00
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15. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
What I think is funny is that if everyone really think this was such a massive problem then how come just about everyone else (Cept for a select few) never complains about it? The only one that is causing this fear or anger is yourself? If you wa...
- by DataRunner Touch - at 2013.07.11 17:03:00
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16. my crazy ideas - in Player Features and Ideas Discussion [original thread]
oORyanOo wrote: go **** yourself give that a rating So as a little tip in the future I wish to give you. CCP doesn't make a change someone suggest on these forums unless you have 90% of the community (Even those that don't post on the for...
- by DataRunner Touch - at 2013.07.11 15:23:00
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17. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
actually I greatly support this idea, and I will provides thoughts of my own. "Gatecamps Blah-blah-blah." Currently the most popular gatecamps are found in bottleneck systems, as these are the easiest gate-camps to main as you will know that if...
- by DataRunner Touch - at 2013.07.11 02:17:00
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18. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
I have a question, you nerf my cloak....What do I get in return? What will you nerf to keep the balance?
- by DataRunner Touch - at 2013.07.11 02:03:00
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19. Auto pilot route color coding (DEV's PLEASE READ) - in Player Features and Ideas Discussion [original thread]
Manhattan Assassin wrote: PLEASE LETS NOT MAKE A HUGE DEBATE ABOUT SOMETHING AS SIMPLE AS A FEW LINES OF CODE TO HELP A FEW EVE PLAYERS AND LETS JUST GET IT DONE. While I don't want to bring up a big debt, but... as a programmer... you k...
- by DataRunner Touch - at 2013.07.10 22:18:00
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20. Remote self-destruct - in Player Features and Ideas Discussion [original thread]
Um....Wut? Honestly I don't even know how to respond to this...soo... Inb4lock.
- by DataRunner Touch - at 2013.07.10 05:06:00
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